![]() ![]() ![]() They’ll ignore the expensive scratch-tower you busted your butt putting together, instead cavorting lovingly with the box it came in.Īs an added benefit, the app straddles the fascinating line between ‘game’ and ‘interactive experience’ that I frequently find myself discussing with fellow designers and players (often as I try to unpack why lovers of digital gem-organizing or bird-flinging don’t identify as ‘gamers’). They’ll leave random items on your doorstep entirely at their own discretion, not caring one way or another how you’ll receive their generous mouse carcass donations. They’re not impressed by your fancy sliced fish, and will turn up their noses in favor of nibbling on fresh cardboard. True ‘cat-ness’ is not sacrificed for the benefit of gameplay. ![]() The game does successfully capture the unique personality of cats without trying to shoehorn them into anthropomorphic actions or motivations. The connections between the various toys and food you can buy and the cats you’ll end up attracting are vague and tenuous, so that you basically end up buying and placing things at random, hoping new faces will grace you with their presence. The ‘collecting’ mechanic is loose at best - you don’t actually get to keep, control, or use any of your new-found pets they’re free to come and go as they please. You only interact with your kitties through proxy - buying toys, refilling food bowls, taking pictures - no petting or prodding allowed. Sure, the cats are adorable (graphics and sound effects are on point), but you don’t exactly do a lot with them. ![]()
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